Jun 30
Some owners of Apple's latest iPhone have been dealt a rude surprise just days after launch as models with white backs have been changing colors after frequent use.
Jun 30
Since the release of the OS X Snow Leopard Build 10A394 developer seed late last week, users have been digging through the new version looking for and documenting changes and additions.

The introduction of QuickTime X in Snow Leopard ...
Jun 30

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Wow. It isn't even close. Apple blew by HP, Dell and even MagicJack (!) with the most visits to a website in May. According to the people who compile such statistics at Nielsen, Apple drew 55.7 million unique viewers, more than double what next ranked HP did. Much of that may have been driven by anticipation of the new iPhone. Here's the chart.



Also interesting is that Nielsen computes the average visitor stayed on the Apple site an average of 1 hour and 14 minutes. That's a lot of reading and watching demo videos.

Nielsen also took a look at blog mentions of the iPhone in early June, and the numbers are pretty striking there too. You can see the peak as the release date approached, with another peak on release day June 19.



They say if people are talking about you it's a good thing. By that measure things are really great at Apple.

TUAWApple blows past other hardware web sites in May originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 30 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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Jun 30

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We covered Jason Rohrer's Primrose when it first came out -- the creator of Passage, a critically-acclaimed indie game, had taken his first steps onto the iPhone with an abstract puzzle game, and in this latest interview with Edge, Rohrer says he's on the iPhone to stay. He says that when he first moved from strictly art/indie games to more commercial development on the iPhone, he worried that he was selling out: he wasn't a fan of cell phones at all or any Chinese-made gadgets sold by American companies, and yet the iPhone's platform seemed most "palatable" to him in terms of making games and a little money from them.

And yet he says the iPhone still has pros and cons -- even in an "open source, free software" world, Apple's system offers a choice: you can buy a packaged-up version of the software and throw a little money back to the developer (not a ton -- he says you've still got a better chance at making a living from Vegas than you do from the App Store), or you can still try building and installing your own version on your iPhone. As an open-source developer selling apps on the App Store, he says, "you're charging for the service and convenience, not the content."

Still, he echoes the sentiments of lots of other developers: "There is no quality filter, except for the whims of the masses." Apple's App Store offers up an intriguing system for many indie developers like Rohrer, who want to earn a little money for their games without setting up all of the complexity and burdens of a more traditional publishing channel, but it's still tough to keep from getting lost in the mix.

TUAWJason Rohrer on going from indie to the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 30 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

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Jun 30

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iPhone Savior featured this short video clip this morning by Scott Patrick showing how to use an inexpensive Contour iPhone case and some common hardware to make an iPhone tripod mount.

There are two impressive points about this mount; first, by using the Contour case, you know that the iPhone is going to be held securely (my wife used one for over a year and never had it inadvertently open up), and second, Scott made it so it will work with any standard tripod camera mount head.

With the tripod Scott is using, it would be simple to flip the camera 90° to put it into a landscape configuration. This should work well for both still photography with any iPhone or video work with the iPhone 3GS.

[Thanks to TUAW reader Michael for pointing us to this video]

TUAWFound Footage: Inexpensive do-it-yourself tripod mount for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 30 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.

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Jun 30
The Maine Department of Education said Tuesday that it plans to expand to high school students a program that has provided Apple notebook computers to all of the state's middle school students for the past 7 years, creating "the world's largest educational technology program of its kind."
Jun 30

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When it comes to adventure and travel, who could possibly know more than National Geographic Adventure magazine?

The magazine's website has regular features about techie toys and tools, so it was no surprise that blogger Steve Casimiro would write a post featuring his choices for the top twenty travel apps for iPhone. Some of his choices, such as HearPlanet, FlightTrack Pro, the Lonely Planet Phrasebooks, and World Customs [clicks open iTunes] aren't surprising, while others (Packing, Room) are interesting apps I wouldn't have even thought to try.

Of course, all of us have our own favorite travel apps. I couldn't imagine going on a trip anywhere in the world without Geocaching, and I like the free TripIt app better than the one that comes with FlightTrack Pro. I now have Brushes with me everywhere I go to capture quick sketches, and what's travel photography without being able to take panorama shots with Pano or 3D pictures with 3D Camera?

What are some of the apps that you can't live without when you're traveling? Leave your comment below.

TUAWNational Geographic Adventure's Top 20 iPhone Travel Apps originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 30 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

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