Sep 03
Analyst Katy Huberty from Morgan Stanley tells All Things D that she believes Apple is ramping up production on the iPad, aiming to build as many as three million a month by the end of this year. That would mean that the company could make 36 million iPads next year, which brings the total close to (but not quite) the whopping 40 million units predicted by her supply chain analysis. Sales estimates for next year started out around 10 million iPads, but have since risen to as high as 42 million units, which would be quite a year for a product that didn't exist before this past April.

Currently, says Huberty, Apple is producing about two million iPads a month, and that's brought shipping times on the website down, and helped availability across the board. But the manufacturing process needs to be refined even further, and of course if, as expected earlier next year, the device sees a revision, that may delay things even further. There seems to be one thing most analysts agree on, however: Apple is going to sell a whole lot of iPads in 2011.

TUAWAnalyst: Apple producing more iPads originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 17:30:00 EST. Please see our terms for use of feeds.

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Sep 03
If you depend on Automator workflows for managing music or other tasks in iTunes, the upgrade to version 10 may have come as a bit of a cold shock. Macworld pointed out that most available workflows for iTunes simply would not load with iTunes 10; a frustrating circumstance, to be sure.

Fortunately, the problem turns out not to be that complicated; Automator's version checking thinks that iTunes 10.0 is a lower version than 9.0, because the versions are sorting alphabetically instead of numerically (oof!). Macfixit points to a workaround: opening up the Info.plist files inside the packages for the dysfunctional workflows and manually changing the version threshold. It's not ideal, but if you have critical Automator functionality that would otherwise keep you on iTunes 9, it's worth a try.

TUAWFixing broken iTunes Automator workflows in iTunes 10 originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 16:30:00 EST. Please see our terms for use of feeds.

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Sep 03

Since people still seem to want to leave their houses and go to the movies (despite Apple's best efforts to keep them firmly on their couches), the iTunes Movie Trailers site now features a sophisticated Showtimes view. This HTML5-savvy offering uses location awareness in your browser to show the movies playing nearest you, along with the upcoming screening schedule and links to the theater sites for ticket purchases.

The site works great in Safari, Firefox 3 or Chrome on your Mac; it also works perfectly on the iPad, although on the iPhone it's a little bit compact.

Check it out for yourself, or see our gallery of screenshots below.


[via Ars Technica]

TUAWApple trailers page adds showtimes and theater maps originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

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Sep 03
Here's a cool new feature in iTunes 10 that we haven't mentioned yet: when listening to any song in your library, you can double click on the album art window in the lower left hand corner to detach it from the main window and see it full size. That's not new -- you could get a closer look at the art in previous versions of iTunes. But what is new is that when you mouse over that detached art, you now get full QuickTime-style controls for your tracks. You can then minimize the main window (using those weirdly-aligned buttons, of course), and then just control the music directly from that square widget (which can also be resized any way you want).

Pretty neat, and somewhat hard to find if you don't usually zoom in to see your album art full size. This replicates some (not all) of the functionality provided by CoverSutra and a number of other "iTunes controllers," so it looks like Apple has (yet again) decided to make a popular function in third-party apps part of the official thing.

TUAWiTunes 101: Using the Album Art widget originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 10:00:00 EST. Please see our terms for use of feeds.

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Sep 03
As soon as the official Twitter app for iPad (free) hit the App Store, you could tell that it was going to be a controversial app. Immediately, the twitterverse was filled with people either commenting on how much they loved the innovative and unique user interface, and others ranting about how much they despised the UI. One of our bloggers said that she enjoyed the new features of Twitter for iPad so much that she "wanted to have a cigarette after I was done, and I don't even smoke." On the other hand, TJ Luoma reported in his first look at the Twitter app that "... judging by most of the comments of people that I follow on Twitter, the initial reaction is definitely one of 'too busy' and 'over designed.' "

Of course, I couldn't leave well enough alone. I have been a fan of Twittelator for iPad ($4.99) since it appeared in the App Store, so I wasn't expecting that Twitter would make an impact on my tweeting. Wrong. After a few hours of using the free Twitter app on my iPad, I'm pretty well smitten with it. The rest of this post describes how the Twitter app works to let you do more tweeting and less fumbling around trying to figure out how to do something. Be sure to take a look at the gallery below for screenshots of Twitter for iPad in action.

TUAWTUAW Review: Twitter for iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 09:00:00 EST. Please see our terms for use of feeds.

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Sep 03
Usually, we like to use this space to highlight developers and apps that could use a little more exposure, not call out big-budget titles from developers like Electronic Arts. But this one's worth it -- Mirror's Edge is a pretty terrific, completely original translation of the plaforming game that arrived on consoles last year. It was out on the iPad at launch earlier this year, and now the game has made its way to the iPhone, bringing Retina Display graphics and the same well done gameplay.

Out of all of the "major" game publishers, EA has shown Apple quite a bit of love in the past, and this is probably the company's best original (in mechanics, if not actually name or premise) title for the iOS platform. It's a real shame that it took so long for this one to make it around to the handheld, but now that it's here, it is worth the $4.99 purchase price for those looking for a premium iPhone experience.

And heck, if that's too much, just be patient another eight months or so and you'll probably see the game on sale. If you're interested in this gameplay at all -- basically a complicated Canabalt, with heroine Faith running, sliding and shooting her way across rooftops -- definitely give it a look.

TUAWTUAW's Daily App: Mirror's Edge originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

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Sep 03
Steve Jobs was surprisingly candid with All Things Digital's Kara Swisher yesterday -- he reportedly told her that both Facebook and Apple had spoken about integrating more closely with the new iTunes social network Ping, but Facebook asked for "onerous terms that we could not agree to" regarding Facebook friends connecting on Ping.

He didn't elaborate, obviously, but you can see in Facebook's public documentation that Apple probably wouldn't have appreciated handing any more of its network over to Facebook than it did. All Ping seems to be at this point is a system of "liking" certain content (specifically on the iTunes Store, to the frustration of many of us who want to do it directly from our personal library of music), and if Facebook required that all of the "like" buttons went their way, you can see why Jobs wouldn't agree.

Turns out that even after Ping's launch, things got even more fractious between the two companies -- Apple did kick off Ping with the option to add friends with Facebook Connect, but Facebook blocked access when it was discovered that Apple wasn't playing by the rules. It's actually an open service, unless Facebook decides that it isn't, and apparently Apple's Ping network was an unwelcome guest with a lot of traffic since Apple didn't come to terms with FB ahead of time. Apple removed the service from Ping, but you'll still see some notes around suggesting you can bring in friends from Facebook.

So. Looks like Ping is already making a splash with much larger social networks. If Apple can build up its network without using Facebook's services, it seems much less likely that they'll find a way to share users in the future. As you can see above, Facebook is still implemented on iTunes, in the form of sharing albums and songs that you like, but it's completely separate from what's been built for Ping.

Despite the sour start to the social mixup between Ping and FB, Engadget suggests that conversations between the two companies are still ongoing. It may not be long before all this is a hearty laugh between friends.

TUAWSteve Jobs: Facebook had "onerous terms" for Ping originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Sep 2010 20:30:00 EST. Please see our terms for use of feeds.

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